Vision & Cognition Laboratory

Department of Computer Science, Drexel University

 
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Eigen-Texture Rendering

Eigen-Texture method samples apppearances of a real object under various illumination and viewing conditions, and compresses them in the 2D coordinate system defined on the 3D model surface, which is generated from a sequence of range images. It does not require any analysis of reflectance properties of the object surface, as model-based methods did. Furthermore, as it generates and uses a 3D model of the object, it has great advantage in application to mixed reality systems; such as casting shadows, which was difficult with image-based methods. (with Y. Sato and K. Ikeuchi)

Primary Reference

(TBA)