Eigen-Texture Rendering
Eigen-Texture method samples apppearances of a real object under
various illumination and viewing conditions, and compresses them
in the 2D coordinate system defined on the 3D model surface, which
is generated from a sequence of range images. It does not require
any analysis of reflectance properties of the object surface, as
model-based methods did. Furthermore, as it generates and uses a
3D model of the object, it has great advantage in application to
mixed reality systems; such as casting shadows, which was difficult
with image-based methods. (with Y. Sato
and K. Ikeuchi)
Primary Reference
(TBA)
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