iPod Distraction
Portable
music players such as Apple’s iPod have become ubiquitous
in many environments, but one environment in particular has elicited
new safety concerns and challenges —in-vehicle use while driving.
We performed the first study of portable music-player interaction
while driving, examining the effects of iPod interaction by drivers
navigating a typical roadway in a driving simulator. Results showed
that selecting media on the iPod had a significant effect on driver
performance as measured by lateral deviation from lane center; the
effect was comparable to previously reported effects of dialing
a cellular phone. In addition, selecting media and watching videos
had a significant effect on car-following speed, resulting in speed
reductions that presumably compensated for impaired lateral performance.
Given that iPod interaction has become increasingly common while
driving, these results serve as a first step toward understanding
the potential effects of portable music-player interaction on driver
distraction, behavior and performance. For more information, please
see the references below or contact Dario
Salvucci.
Primary Reference
Salvucci, D. D., Markley, D., Zuber, M., & Brumby, D. P. (2007).
iPod distraction: Effects of portable
music-player use on driver performance. To appear in Human
Factors in Computing Systems: CHI 2007 Conference Proceedings.
New York: ACM Press.
Related References
Salvucci, D. D. (2006). Modeling
driver behavior in a cognitive architecture. Human Factors,
48, 362-380.
Salvucci, D. D. (2005). A multitasking
general executive for compound continuous tasks. Cognitive
Science, 29, 457-492.
Salvucci, D. D., Zuber, M., Beregovaia, E., & Markley, D. (2005).
Distract-R: Rapid prototyping
and evaluation of in-vehicle interfaces. In Human Factors
in Computing Systems: CHI 2005 Conference Proceedings (pp. 581-589).
New York: ACM Press.
Salvucci, D. D. (2001). Predicting the effects of in-car interface use
on driver performance: An integrated model approach. International
Journal of Human-Computer Studies, 55, 85-107.
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